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How to mix a track: EQ, compression, and reverb basics

By Tongkit Leong · June 17, 2026 · 7 min read

To mix a track: balance your fader levels first, then use EQ to cut problem frequencies and shape each instrument's tone, add compression to control the loudest peaks, and route melodic elements to a reverb send — all of this is available for free in the Tracks browser studio with no download or account required.

Why mixing matters — even for a quick browser project

A good mix makes the same sounds you already have feel more professional. It is not about gear or plugins. It is about giving every instrument its own space in the frequency spectrum and in the stereo field, so nothing clashes and nothing gets buried. The same principles apply whether you are working in a professional studio or in a browser tab.

Tracks gives you a per-track parametric EQ, a compressor, a gate, reverb and delay sends, group buses, and full parameter automation — everything you need to do a real mix. Your project stays in your browser and never leaves your device.

Step 1: Set levels before you touch anything else

The most common mixing mistake is reaching for EQ or compression before the faders are balanced. Do not do this. Start by pressing play and pulling every fader to unity (0 dB), then adjust levels by ear:

A rough level balance right now will save you from chasing problems with EQ later. If something sounds too loud, lower its fader first. Only reach for EQ if the problem is tonal, not volume.

Step 2: EQ basics — cut first, boost second

Open the per-track parametric EQ in Tracks by clicking the EQ slot in any track's effects chain. You get several bands you can use as high-pass filters, shelves, or bell curves. Here is how to approach each track type.

High-pass filter everything except kick and bass

Every instrument except the kick drum and bass guitar or synth bass has useless low-end energy that muddies the mix. Apply a high-pass filter (HPF) to cut everything below a set frequency:

After applying those filters, listen again. The low end will be cleaner already, and the kick and bass will have room to breathe.

Cut problem frequencies by ear

Set an EQ band to a narrow Q (high resonance) and sweep it slowly through the frequency range while the track plays. When you hit a frequency that sounds harsh, nasal, or boxy, cut it by 3–6 dB. Common problem spots:

Boost with a wide curve, sparingly

Once the cuts are in, you can add character with gentle boosts. Use a wide Q (low resonance) bell curve so it sounds musical rather than harsh. A few useful boosts:

The goal is not to make each track sound perfect in isolation. It is to make the tracks fit together. Cuts are almost always more useful than boosts.

Step 3: Compression — controlling dynamic range

A compressor turns down the loudest peaks of a signal automatically, which makes the track feel more consistent and punchy. In Tracks, click the compressor slot in a track's effects chain to open it. The key controls are threshold, ratio, attack, and release.

What each control does

Practical settings by instrument

After compressing, raise the track's output gain (make-up gain) to match the pre-compression level. You are not trying to make things louder — you are making the dynamics more even so the mix translates well on different playback systems.

Step 4: Reverb — placing sounds in space

Reverb simulates the acoustic reflection of a room. Used well, it makes your mix feel three-dimensional. Used poorly, it turns everything into mush. The key rule: use sends, not inserts, for reverb.

Set up a reverb send

In the Tracks mixer, you can route any track to a reverb/delay send. Create one reverb send and one delay send. Set the reverb channel itself to 100% wet (all reverb, no dry signal), and use the send level on each track to control how much of that track gets sent to the reverb. This way, all your instruments share the same reverb space, which makes the mix sound cohesive rather than like every sound is in a different room.

What to send to reverb and what to keep dry

Reverb settings to try

For a general-purpose mix reverb, start with a medium room: pre-delay of 20–30 ms (this separates the dry sound from the reverb tail so the instrument stays clear), decay time of 1.5–2.5 seconds, and high-frequency damping so the reverb tail sounds warm rather than bright and splashy. For a delay on the lead melody or vocals, try a quarter-note or eighth-note delay time synced to your project tempo, with 1–2 repeats and the feedback turned down so the echoes fade quickly.

Step 5: Final checks before you export

Before exporting, do a few quick checks:

When the mix holds up on both headphones and speakers, click the export button and choose WAV for a lossless master file. If you need to share it quickly, MP3 at 320 kbps sounds nearly identical to WAV on most consumer playback. See How to make a song in your browser for the full step-by-step from scratch, including arrangement and export.

Common mixing mistakes and how to fix them

Frequently asked questions

In what order should I do EQ and compression?

It depends on what you are trying to do. EQ before compression means the compressor responds to the EQ'd signal — useful for removing a boomy low end before the compressor reacts to it. Compression before EQ means you shape the tone of the compressed signal — good for adding clarity or air after the dynamics are controlled. Most engineers do EQ first, then compression. When in doubt, try it both ways and use your ears.

How much compression is too much?

If the track sounds like it is pumping or breathing unnaturally, or if transients feel sluggish and the track loses punch, you have over-compressed. A gain reduction meter showing more than 10 dB of reduction on most material is usually too much unless you are going for a deliberate effect like sidechain pumping. For most tracks, 3–6 dB of gain reduction is enough.

Why does my mix sound bad on phone speakers?

Phone speakers cannot reproduce bass below around 200 Hz and have a narrow stereo image. If your mix sounds empty on a phone, the mid-range and upper-bass frequencies (200–600 Hz) are not carrying enough energy to fill out the sound on small speakers. Try boosting that range slightly on the kick and bass, and make sure the chord synths have some content in the 300–500 Hz range.

Do I need a master bus compressor?

Not strictly, but a gentle one helps. A 2:1 compressor on the master bus with 1–2 dB of gain reduction glues all the separate compressed and EQ'd tracks into a single coherent sound. It makes a noticeable difference on dense arrangements. Keep it gentle — the master bus is not the place for heavy limiting unless you are doing your own mastering.

Can I do all of this in the Tracks browser studio?

Yes. Tracks has a per-track parametric EQ, a compressor, a gate, a de-esser, reverb and delay sends, group buses, and automation on every parameter. Open the studio, load your project, and follow the steps above. Nothing is uploaded — your project stays on your device the whole time. For making beats to mix, see How to make beats in your browser.

Mix your track for free

EQ, compression, reverb, and export — all in the browser. No download, no account.

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